Rupiah Weakens , Online Game Industry in Indonesia Jalan Continues
New York: The weakening of the rupiah against the U.S. dollar ( U.S.) in recent times certainly have a detrimental impact on a number of industries in the country . However this does not seem to apply to many businesses who play in the entertainment sector or hobbies such as gaming industry .
Is in line with what the opinion expressed by Zhou Junjie as CEO of Garena Indonesia , international game publisher based in Singapore .
According to him , the economic situation in Indonesia at this time is in less than good condition . The spike in the U.S. dollar value of a little more definitely affect the price of a gaming device which is actually imported products . However, this problem is believed to be in no way affect the interest of gamers to continue to play the game .
" The gaming industry is a little different from other areas of the industry . 's A matter of taste and hobby . A gamer has always had a passion for gaming , the economic situation did not affect much , " Zhou said when met Liputan6.com techno team at the Indonesia Game Show 2013, which took place in Jakarta Convention Center on Friday ( 06/09/2013 ) .
He further explained that the diversity of the gaming industry in Indonesia since the early 2000s and has also been enriched by the presence of online gaming ecosystem . This type of game became very popular , and until now has a user base that very much .
Online games afford Zhou believed to be the savior for the global gaming industry provides another alternative for gamers . With online games , players are not required to have a personal computer ( PC ) or conforming great console for playing games . Gamers just have visited the gaming center or cafe ( internet cafes ) fully online game which is now very plural scattered in many places .
" Online games are very simple , fun , constantly challenging , and most importantly, cost effective . Contrast with console -based game play that requires players to have a product that console, " said Zhou .
Garena Indonesia itself is known as one of the international game publishers are actively promoting online gaming ecosystem in Indonesia.
In the Indonesia Game Show this year they just released the game Multiplayer Online Battle Arena ( MOBA ) is very popular in the world , the League of Legends ( LoL ) . Game developed by Riot Games is claimed to have a number of players who are very sensational , which is about 32 million active users each month .
New York: The weakening of the rupiah against the U.S. dollar ( U.S.) in recent times certainly have a detrimental impact on a number of industries in the country . However this does not seem to apply to many businesses who play in the entertainment sector or hobbies such as gaming industry .
Is in line with what the opinion expressed by Zhou Junjie as CEO of Garena Indonesia , international game publisher based in Singapore .
According to him , the economic situation in Indonesia at this time is in less than good condition . The spike in the U.S. dollar value of a little more definitely affect the price of a gaming device which is actually imported products . However, this problem is believed to be in no way affect the interest of gamers to continue to play the game .
" The gaming industry is a little different from other areas of the industry . 's A matter of taste and hobby . A gamer has always had a passion for gaming , the economic situation did not affect much , " Zhou said when met Liputan6.com techno team at the Indonesia Game Show 2013, which took place in Jakarta Convention Center on Friday ( 06/09/2013 ) .
He further explained that the diversity of the gaming industry in Indonesia since the early 2000s and has also been enriched by the presence of online gaming ecosystem . This type of game became very popular , and until now has a user base that very much .
Online games afford Zhou believed to be the savior for the global gaming industry provides another alternative for gamers . With online games , players are not required to have a personal computer ( PC ) or conforming great console for playing games . Gamers just have visited the gaming center or cafe ( internet cafes ) fully online game which is now very plural scattered in many places .
" Online games are very simple , fun , constantly challenging , and most importantly, cost effective . Contrast with console -based game play that requires players to have a product that console, " said Zhou .
Garena Indonesia itself is known as one of the international game publishers are actively promoting online gaming ecosystem in Indonesia.
In the Indonesia Game Show this year they just released the game Multiplayer Online Battle Arena ( MOBA ) is very popular in the world , the League of Legends ( LoL ) . Game developed by Riot Games is claimed to have a number of players who are very sensational , which is about 32 million active users each month .
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